Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h96Jn-2W4tA-Hq5XJ-WaZ8e-653JE | 18/15/3 | 78.0 | 1.25 | 2026-07-04 20:08:37 · 29m 13s | |
| CSGO-sHNyC-mxkj8-NxyQe-SMswY-8tQVP | 13/11/3 | 51.9 | 1.02 | 2026-07-03 16:08:56 · 33m 12s | |
| CSGO-iK64V-yHc8f-NOaU3-iov5R-WawDK | 14/15/2 | 73.9 | 1.02 | 2026-07-01 03:45:06 · 22m 41s | |
| CSGO-vZhEQ-AZmba-CB7kd-UA3XQ-66r4N | 17/15/0 | 90.9 | 1.17 | 2026-07-01 03:11:48 · 27m 33s | |
| CSGO-ujBHE-Uacpr-fby4t-jF6Uh-Vt3NF | 14/13/4 | 71.0 | 1.10 | 2026-06-26 23:37:04 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.