Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f3NEC-fPCRk-J94Fn-xCddW-BRaJD | 13/16/5 | 61.1 | 0.79 | 2026-07-04 19:08:31 · 31m 55s | |
| CSGO-oppMt-Nmt4B-EkyUV-NuLcE-cdm2H | 22/14/1 | 95.4 | 1.45 | 2026-07-03 15:54:53 · 35m 3s | |
| CSGO-o2jaR-3KkLi-cqFO9-5dF3H-snCND | 14/16/3 | 81.2 | 1.02 | 2026-06-06 20:25:28 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.