Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zz5Wh-qvoLU-4rjE5-JthpN-eSLTK | 18/14/6 | 88.1 | 1.31 | 2026-07-01 21:53:09 · 30m 55s | |
| CSGO-K2G7G-EeFG2-bJYty-hwOoE-VKD7K | 12/9/4 | 64.6 | 1.13 | 2026-06-30 18:14:17 · 24m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.