Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SYHxt-zuLAr-CLVzE-FLeq3-VeruL | 13/17/4 | 69.0 | 1.00 | 2026-07-05 20:41:24 · 32m 28s | |
| CSGO-YMB9j-YYiwV-Ri3AH-T6mFT-XH3JE | 27/12/2 | 127.5 | 1.85 | 2026-07-04 20:29:17 · 35m 12s | |
| CSGO-rfZUy-YtvPk-NuEmi-VRKRN-tbqhH | 12/17/4 | 69.4 | 0.87 | 2026-07-04 19:58:44 · 25m 1s | |
| CSGO-PoZDe-XhYYx-aArPL-c68rv-bq4FP | 13/16/5 | 70.1 | 0.85 | 2026-07-04 18:56:42 · 27m 14s | |
| CSGO-Svh9D-tYWfd-Xop69-J3nTM-2mw9H | 19/10/4 | 78.1 | 1.59 | 2026-07-03 20:23:24 · 26m 44s | |
| CSGO-Wc47j-hob29-VUWUa-5eL5c-9EacP | 20/17/5 | 80.0 | 1.21 | 2026-07-03 00:33:23 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.