Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JV4eO-Db849-dHJNu-zwoYK-sbjsF | 24/18/4 | 104.8 | 1.44 | 2026-07-02 16:58:30 · 36m 40s | |
| CSGO-3bdft-sXQ6j-jAtZf-8T6VR-HvoNO | 13/15/4 | 113.0 | 1.10 | 2026-06-29 09:20:08 · 25m 15s | |
| CSGO-vZGbN-5fetb-tn38h-xQaVY-Nk2pH | 5/13/4 | 51.6 | 0.59 | 2026-06-25 13:54:22 · 19m 29s | |
| CSGO-kXdPW-CGCo5-uDBDN-8JUKZ-FvxfF | 15/18/4 | 79.0 | 0.92 | 2026-06-24 20:33:11 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.