Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tASnv-G37PB-p2UzL-aVrU4-hUoEM | 22/17/1 | 75.0 | 1.24 | 2026-07-04 20:01:04 · 39m 29s | |
| CSGO-inBWh-p7j4L-TQwqi-Jkexa-fj5ZJ | 17/7/3 | 90.1 | 1.69 | 2026-07-02 18:15:48 · 26m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.