Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pMPQ6-d3WLD-kEF3G-U78VJ-9Sm6J | 13/17/3 | 91.1 | 0.89 | 2026-06-28 12:25:53 · 26m 19s | |
| CSGO-kfvfy-w4NuN-SErpJ-h925U-nuGvM | 18/8/4 | 106.1 | 1.78 | 2026-06-28 05:36:30 · 27m 24s | |
| CSGO-o8ZKS-kM2Z9-9dpzQ-KoHBM-tJpxA | 19/16/2 | 69.2 | 1.08 | 2026-06-27 06:25:55 · 36m 17s | |
| CSGO-CVKd6-Wd7fr-Tf4UX-vLkGo-yiOUD | 14/13/4 | 96.8 | 1.36 | 2026-06-22 21:34:49 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.