Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UcKsj-YYsH2-HV8kS-WRCbW-rG64E | 8/17/4 | 55.6 | 0.57 | 2026-07-03 05:39:15 · 23m 48s | |
| CSGO-FuQce-HL9qO-4t2H6-FLcVR-tadyC | 9/19/10 | 63.2 | 0.70 | 2026-06-28 20:06:18 · 35m 23s | |
| CSGO-DwZzN-kKMFY-eWd3x-G3AwC-vJedJ | 12/16/4 | 92.1 | 1.01 | 2026-06-28 12:23:46 · 26m 8s | |
| CSGO-nDMoc-ZCmNK-rGzTx-dAGf9-ryBcO | 8/14/2 | 61.8 | 0.65 | 2026-06-26 21:07:13 · 22m 44s | |
| CSGO-2oBQG-QUFF7-Jyyd8-d78rY-8krFF | 17/16/8 | 93.5 | 1.25 | 2026-06-10 21:05:05 · 28m 46s | |
| CSGO-HSRow-pPHBv-Da9jF-WY5uJ-xST8N | 19/13/6 | 121.7 | 1.58 | 2026-06-10 20:35:21 · 25m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.