Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KuoK6-qjn9R-zPpMq-y26fR-MadFO | 11/17/2 | 52.0 | 0.66 | 2026-07-04 15:27:04 · 39m 51s | |
| CSGO-qPkzu-5qq7q-E9PPd-SOLXb-otB3J | 13/24/4 | 43.5 | 0.60 | 2026-07-02 08:59:34 · 46m 42s | |
| CSGO-onfWW-YH3PD-BAkRN-HBEB2-GfhLJ | 19/13/5 | 78.3 | 1.30 | 2026-06-18 14:35:07 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.