Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xJ3Oj-oOYyR-y9opr-9FOoL-tJpxA | 16/16/5 | 90.2 | 1.19 | 2026-07-03 23:24:17 · 35m 56s | |
| CSGO-HPCYP-cLD6X-BnU66-R96Kf-kYBEB | 4/17/6 | 46.6 | 0.26 | 2026-07-03 22:39:14 · 30m 27s | |
| CSGO-hNGZp-RQWNn-5U69w-FFY6q-EX6ZJ | 9/17/10 | 69.4 | 0.86 | 2026-07-03 21:47:38 · 35m 56s | |
| CSGO-oYJNv-revPD-2XZ6V-YAXMh-GEuWK | 12/19/10 | 75.0 | 0.96 | 2026-07-02 19:37:52 · 43m 22s | |
| CSGO-ZzKiL-wBzh4-tBmYo-5jk7G-RJ8CH | 8/14/1 | 77.8 | 0.60 | 2026-07-02 19:37:52 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.