Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jhs2B-c3k7m-3KWHL-9u7JV-Y7edJ | 18/15/2 | 70.6 | 1.11 | 2026-07-05 12:40:39 · 36m 51s | |
| CSGO-5ucNm-UeFtO-c6d9S-UVLwb-4YKsE | 14/14/7 | 59.5 | 0.99 | 2026-07-04 18:11:24 · 37m 51s | |
| CSGO-DAQGq-ncqTi-o9drJ-QDjJi-6tZpG | 20/17/3 | 79.7 | 1.20 | 2026-07-04 13:15:01 · 39m 21s | |
| CSGO-9nxO6-ObO2b-ZTGBW-VL8DM-xH2cQ | 12/12/2 | 37.4 | 1.05 | 2026-07-02 21:35:49 · 26m 24s | |
| CSGO-3ErDM-jsiDE-KRGGD-RxAra-KaoYF | 19/17/3 | 82.6 | 1.18 | 2026-06-30 20:14:53 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.