Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-28TR6-fdoDM-wovxU-cZuaZ-rup3B | 9/18/2 | 41.2 | 0.60 | 2026-07-05 09:17:20 · 37m 36s | |
| CSGO-enUnE-NumoS-AYZem-cbxdX-rPdKP | 17/21/6 | 61.5 | 0.86 | 2026-07-05 08:19:46 · 52m 6s | |
| CSGO-RjHSN-aaZtX-5UjrA-LmEGD-Yyv9H | 11/13/4 | 59.3 | 0.85 | 2026-07-05 07:33:19 · 32m 49s | |
| CSGO-eNFoC-kcXwk-ZDAno-RuWqT-A7QBD | 22/11/5 | 104.4 | 1.74 | 2026-07-05 06:33:00 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.