Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ovrab-3wvnF-uHReH-Q7nH8-cAhaB | 5/16/1 | 24.9 | 0.24 | 2026-07-02 01:39:52 · 26m 56s | |
| CSGO-Lupzb-BMzyw-Fqdd9-tjuzh-LiHvM | 22/17/1 | 77.2 | 1.21 | 2026-06-28 10:31:46 · 35m 45s | |
| CSGO-sE2jR-tOhXT-taQBt-kXyCW-uFqqK | 12/11/9 | 88.7 | 1.22 | 2026-06-28 09:48:10 · 32m 12s | |
| CSGO-ViAQL-KVbJh-6JaBH-HHQmR-MHcVG | 8/15/6 | 61.0 | 0.72 | 2026-06-28 09:08:07 · 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.