Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EthyY-H35U7-WTZqU-9CXq9-AVVzE | 21/16/3 | 68.3 | 1.15 | 2026-06-29 13:14:13 · 36m 28s | |
| CSGO-Gu8dO-Tudwo-PewaW-8WQMX-462NF | 13/17/5 | 55.2 | 0.79 | 2026-06-27 12:40:47 · 37m 30s | |
| CSGO-ycnwV-zjMxW-r77vy-arwr8-qTY2Q | 17/12/5 | 72.8 | 1.24 | 2026-06-12 13:02:14 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.