Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ffYJW-c56xD-KNDh9-T3bkb-Y6TvD | 17/14/1 | 83.8 | 1.20 | 2026-06-21 19:21:11 · 37m 47s | |
| CSGO-hj3BH-JQfYs-5BTXN-UihZL-pwzpH | 11/23/7 | 47.0 | 0.61 | 2026-06-21 18:27:04 · 50m 54s | |
| CSGO-ek2wk-PEA9t-izpoB-UmQZJ-xST8N | 6/18/6 | 42.1 | 0.52 | 2026-06-16 19:30:03 · 33m 27s | |
| CSGO-8QuYh-hnEYP-MEXDK-z4atE-8oZEC | 3/11/4 | 20.2 | 0.38 | 2026-06-16 18:57:39 · 29m 43s | |
| CSGO-cZkj7-B2QOH-QfAzV-ZoeGU-HGXbD | 11/18/5 | 48.0 | 0.68 | 2026-06-16 18:12:44 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.