Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rLHyC-RnAc3-vwzGS-998UA-BL4VH | 14/12/6 | 90.3 | 1.30 | 2026-07-06 14:36:11 · 29m 2s | |
| CSGO-ahfq3-ZH7VB-Po2yC-v8LNu-kDcEC | 13/17/2 | 82.5 | 0.95 | 2026-07-01 18:21:21 · 31m 47s | |
| CSGO-OXLik-iikwT-xESbz-rLFrB-FKu8O | 11/16/4 | 63.5 | 0.84 | 2026-07-01 12:27:54 · 32m 1s | |
| CSGO-rwDKS-4FYVT-9ZUzz-HYi4h-PFYXC | 6/15/7 | 60.7 | 0.56 | 2026-06-30 18:26:59 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.