Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YKrKa-tMVjG-bhFRe-Bcyiu-RCfFO | 15/13/5 | 83.4 | 1.17 | 2026-07-03 21:20:02 · 29m 44s | |
| CSGO-ksRJE-KqM4j-fCh6R-YEtmO-LwSOG | 7/8/6 | 70.1 | 1.03 | 2026-07-03 19:59:56 · 24m 38s | |
| CSGO-h94C4-TEVV9-AXXiU-4Mk7V-JGdRF | 20/13/7 | 95.9 | 1.48 | 2026-06-30 17:18:42 · 36m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.