Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h2Ohm-u5KFT-VfdjD-nzOa7-myBcO | 7/3/3 | 81.0 | 1.45 | 2026-07-17 19:34:18 · 8m 33s | |
| CSGO-iKbxe-Nfenn-NEKS5-cwCpH-9cEZG | 3/9/0 | 20.4 | 0.45 | 2026-07-17 18:48:49 · 25m 12s | |
| CSGO-ajKVF-yxLPy-KhopX-y45yR-QwSOG | 0/17/0 | 1.0 | 0.00 | 2026-07-17 17:01:55 · 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.