Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jeSvD-zGDtq-5YKtb-NJ8Pj-p4XbD | 28/21/8 | 88.1 | 1.36 | 2026-06-19 13:59:36 · 51m 8s | |
| CSGO-3Ha4Z-xekZf-UnATz-ii23t-uMOcF | 16/19/5 | 64.5 | 1.02 | 2026-06-13 21:19:06 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.