Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R9AkE-VfAGm-x4u6L-uxyFn-M4R4M | 15/17/6 | 86.0 | 1.07 | 2026-06-29 12:28:27 · 34m 37s | |
| CSGO-tqtXY-Amoy3-HPWsD-rsZYQ-HnF8D | 13/21/6 | 66.9 | 0.74 | 2026-06-29 09:20:43 · 36m 56s | |
| CSGO-NXWSb-H37NS-QDhzJ-vWy8M-pmXML | 22/16/3 | 103.2 | 1.34 | 2026-06-25 11:56:40 · 35m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.