Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NBtHp-rBdpW-yTwA7-Y4Lu8-TAqVQ | 23/16/4 | 121.1 | 1.58 | 2026-07-05 18:08:03 · 37m 19s | |
| CSGO-tpHXM-DWuRO-AKp3z-ryRyb-VQksF | 15/11/6 | 80.8 | 1.25 | 2026-07-05 16:32:53 · 33m 29s | |
| CSGO-CUBfu-dZcVq-TbjQZ-W8FPx-8rP3A | 13/14/3 | 77.8 | 1.02 | 2026-07-02 08:55:43 · 26m 4s | |
| CSGO-AfWzw-kEwKO-qPO88-nkMJi-2NKDR | 4/14/2 | 44.3 | 0.19 | 2026-06-30 10:39:58 · 19m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.