Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RvEiV-qpeWi-jDexk-LCjOs-QsXfE | 12/14/5 | 67.4 | 1.00 | 2026-07-03 22:42:33 · 26m 42s | |
| CSGO-u5TnF-W8zt6-ToMOT-WaWJZ-FFzQN | 17/15/2 | 91.6 | 1.37 | 2026-06-30 15:21:08 · 33m 57s | |
| CSGO-PuGpq-YcJHO-wtomE-pKNf7-uzpcG | 7/19/7 | 37.3 | 0.48 | 2026-06-17 21:24:45 · 38m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.