Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ALOKX-3y9u8-iYoZQ-RtC5w-F3VTB | 7/14/1 | 51.4 | 0.49 | 2026-07-02 04:34:41 · 23m 38s | |
| CSGO-RCsR8-OWkDJ-PxV5i-VOFwz-wVC7K | 14/20/6 | 76.8 | 0.90 | 2026-07-02 03:56:31 · 33m 20s | |
| CSGO-fjTvq-89o4w-doLXL-qifue-84fGH | 21/13/3 | 109.1 | 1.62 | 2026-07-02 03:24:24 · 27m 38s | |
| CSGO-PDke5-uduk3-UeXLA-faJ3u-Y3kwG | 15/21/6 | 81.1 | 0.94 | 2026-06-28 14:00:35 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.