Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JbCWs-zi8aC-i9CSk-SB4Td-8EAkE | 11/14/5 | 96.3 | 0.99 | 2026-06-28 17:10:26 · 25m 39s | |
| CSGO-Hi7DC-teSqZ-qa9Fj-NAcJF-J9tvE | 20/18/5 | 86.3 | 1.29 | 2026-06-20 23:51:32 · 37m 56s | |
| CSGO-Vr76L-uWRnn-s92aT-hnmCA-4Aw5G | 13/15/3 | 104.2 | 1.17 | 2026-06-20 23:19:19 · 29m 38s | |
| CSGO-L4oek-b4kuE-V4Jcw-o73Mn-7XmfO | 11/14/4 | 80.2 | 0.98 | 2026-06-20 22:44:53 · 23m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.