Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FkXpH-ENRRP-v5MR7-BL7Ys-UXOYE | 24/21/2 | 59.6 | 1.01 | 2026-07-02 16:56:59 · 57m 4s | |
| CSGO-HZXhM-NO4E9-BiDDt-reZCp-Piq3B | 18/15/6 | 74.1 | 1.30 | 2026-06-25 18:13:32 · 40m 34s | |
| CSGO-MaJFt-Hi6t6-j3pMs-HL248-6xEOP | 7/14/6 | 73.6 | 0.70 | 2026-06-25 17:34:22 · 23m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.