Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wefkA-arQw7-kAOv2-8OBuY-8ZPmH | 19/17/6 | 106.1 | 1.29 | 2026-07-03 12:44:27 · 34m 21s | |
| CSGO-BK8Z6-rx5wa-NHsox-4EeWd-dZx9H | 24/11/4 | 121.0 | 1.77 | 2026-07-01 19:28:39 · 31m 47s | |
| CSGO-2jt4V-cwcRK-ONzGq-H2JHO-m7oJN | 17/24/10 | 70.4 | 0.82 | 2026-06-24 20:28:08 · 47m 22s | |
| CSGO-6bVTT-yZPLa-6C46d-5QqnR-mG64E | 20/16/3 | 78.4 | 1.21 | 2026-06-24 19:07:42 · 41m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.