Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vxve9-HF8fK-7nTu3-MpGXP-AoaAB | 10/18/5 | 61.4 | 0.70 | 2026-07-04 11:17:21 · 28m 39s | |
| CSGO-BdfAA-dOZyf-ncYZc-sBX25-mAd7L | 11/15/5 | 82.7 | 0.96 | 2026-07-01 17:41:06 · 26m 41s | |
| CSGO-bnxUJ-QaDSp-RGqiy-HnUQE-VUeZH | 9/17/4 | 48.8 | 0.58 | 2026-06-28 14:13:19 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.