Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VG5nw-ozMCQ-X696H-YERVE-88axJ | 20/17/3 | 98.8 | 1.39 | 2026-07-05 22:26:54 · 33m 22s | |
| CSGO-vB3Nw-27XWF-uQLtU-fVnxR-xGUrC | 22/15/7 | 96.5 | 1.65 | 2026-07-05 19:11:56 · 35m 29s | |
| CSGO-mHp86-jjTxZ-yLVU9-jfqS6-Mzi5P | 27/16/7 | 114.9 | 1.65 | 2026-06-27 19:10:49 · 38m 36s | |
| CSGO-fSLtT-AMyJX-oVsCW-yxPnJ-OSveM | 30/17/6 | 137.6 | 1.79 | 2026-06-26 21:28:12 · 39m 11s | |
| CSGO-9FMaM-EM84C-i55xb-deXX2-9L9PL | 24/13/3 | 127.2 | 1.87 | 2026-06-20 21:21:53 · 32m 56s | |
| CSGO-zjNKG-NKNvF-bbhiV-4nkra-o5cVG | 30/14/4 | 114.6 | 1.82 | 2026-06-20 20:31:54 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.