Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BcS8v-xwcnq-DAhOp-vySfF-5KKeB | 18/15/8 | 98.3 | 1.34 | 2026-07-03 11:14:23 · 32m 50s | |
| CSGO-DDFv7-7XBRd-fVwmi-rCOfJ-VdvLA | 17/14/4 | 94.6 | 1.34 | 2026-07-03 10:41:17 · 30m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.