Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WiATR-PEUqc-rCoJz-ONTnX-F7QBD | 19/15/2 | 81.4 | 1.28 | 2026-07-02 12:24:43 · 32m 22s | |
| CSGO-AGLaY-npvCs-HXYRj-UkAKZ-YkQcF | 8/15/3 | 55.5 | 0.58 | 2026-07-01 19:06:02 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.