Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z6rrL-PCx7O-CSNr4-9FmNZ-kkAUM | 25/19/7 | 85.9 | 1.28 | 2026-07-03 02:08:47 · 53m 31s | |
| CSGO-zdeQR-XAiW9-QCXt2-HbVK8-izQqJ | 15/11/6 | 68.3 | 1.38 | 2026-06-30 16:16:21 · 29m 43s | |
| CSGO-6vMnv-cAw9D-KTSCn-NGtAi-SEKLH | 14/12/5 | 72.2 | 1.14 | 2026-06-29 18:44:34 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.