Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-62nT4-EsZvd-D9ErR-hJAyK-cwa3K | 15/20/7 | 88.9 | 0.95 | 2026-07-03 14:54:14 · 29m 31s | |
| CSGO-AOXbf-WM7xZ-K7nHb-3Y5ef-t5cVG | 11/16/6 | 57.8 | 0.85 | 2026-07-03 13:55:55 · 27m 7s | |
| CSGO-y6nXb-BM9zy-NU2UZ-a3eTu-KNc7L | 14/12/3 | 73.9 | 1.18 | 2026-07-03 13:26:33 · 25m 55s | |
| CSGO-Hu2Wz-zccx6-nx82L-XQ3r9-7dKTK | 6/18/8 | 46.2 | 0.39 | 2026-06-25 17:57:59 · 29m 9s | |
| CSGO-QtsWZ-pXHG6-JV3eT-jMM8K-xST8N | 16/14/2 | 94.8 | 1.27 | 2026-06-25 17:30:01 · 25m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.