Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fetMn-ZJre3-36TQm-MC2N9-HA7dK | 12/6/1 | 57.4 | 1.30 | 2026-07-03 05:24:06 Β· 23m 9s | |
| CSGO-nrUxx-W8akS-JAn7a-Y6CmE-oncFO | 15/18/3 | 64.0 | 0.90 | 2026-06-29 20:52:36 Β· 41m 40s | |
| CSGO-LeFbU-YOf2a-UcCzR-mXKLa-4jmMC | 17/15/4 | 65.2 | 1.17 | 2026-06-28 20:21:16 Β· 39m 46s | |
| CSGO-qh9Qe-JLWe5-5uxQZ-Taxvm-qYBEB | 25/16/7 | 112.4 | 1.68 | 2026-06-27 20:58:33 Β· 39m 34s | |
| CSGO-2mDxP-X8rFy-QzWrv-foOcE-4cEZG | 9/15/2 | 49.1 | 0.64 | 2026-06-16 20:02:22 Β· 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.