Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4BCEw-neVBj-qMC55-QqEA6-ppNAK | 24/13/5 | 114.3 | 1.69 | 2026-07-05 18:35:34 · 33m 53s | |
| CSGO-meAxY-sdh57-Fzzv4-YN6iy-5AnkP | 17/13/2 | 82.2 | 1.38 | 2026-06-30 18:17:34 · 33m 56s | |
| CSGO-3actj-qkppn-Hu7qQ-9TvtL-OHTCP | 19/10/7 | 119.9 | 1.75 | 2026-06-21 17:05:50 · 25m 17s | |
| CSGO-GbJht-5JqJn-MyBXu-LUQbn-LsXfE | 10/14/4 | 70.5 | 0.77 | 2026-06-13 14:33:18 · 24m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.