Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjEkO-UajLy-8xAKf-d7k8p-JttiB | 5/4/3 | 44.4 | 1.10 | 2026-07-03 16:25:57 · 15m 5s | |
| CSGO-3KUQE-2otMW-fLzQB-4CeKy-OfX2Q | 14/16/4 | 69.9 | 1.03 | 2026-07-03 08:32:13 · 31m 52s | |
| CSGO-hd8oi-XhUDf-ajCKk-kdXks-UXOYE | de_warden |
13/12/6 | 94.8 | 1.24 | 2026-06-29 07:53:41 · 23m 28s |
| CSGO-LoDUM-Ozb3a-2Zp84-5xB6n-LsXfE | 5/2/0 | 39.5 | 1.17 | 2026-06-27 14:39:20 · 9m 25s | |
| CSGO-ArDu5-UBtcJ-TGPTZ-tZACL-PxXHK | 6/15/3 | 55.9 | 0.46 | 2026-06-11 16:19:41 · 19m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.