Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adDxf-Vs9SL-Hn62n-Kapwp-dDWPA | 8/19/2 | 52.0 | 0.48 | 2026-07-05 22:24:22 · 31m 2s | |
| CSGO-7Exhb-4QRGd-iBWsZ-vdUOQ-mRXXC | 13/23/5 | 64.4 | 0.73 | 2026-07-05 21:29:00 · 32m 19s | |
| CSGO-zBr7s-WKUbn-xwboo-vYPZ7-2LJjC | 7/15/6 | 52.4 | 0.60 | 2026-07-05 20:59:59 · 23m 56s | |
| CSGO-LFsCk-ozKdB-T2VWc-xD9W6-xeYfE | 12/19/4 | 59.0 | 0.70 | 2026-06-30 22:59:11 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.