Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2dphN-zKrW5-b8AZZ-AUBBA-BpWjM | 14/14/4 | 81.6 | 1.09 | 2026-07-03 18:47:46 · 28m 40s | |
| CSGO-9NQ3Q-C2MuS-bbS45-4vDxs-uWq7C | 9/14/4 | 89.1 | 0.88 | 2026-06-24 19:25:40 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.