Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JkKmv-vcBF7-SehRq-Y67O3-feAtG | 15/8/5 | 103.8 | 1.51 | 2026-06-28 23:01:04 · 29m 28s | |
| CSGO-44Xqu-cJOba-riGBS-FGMOW-87mDA | 19/15/2 | 97.4 | 1.28 | 2026-06-27 22:13:31 · 27m 13s | |
| CSGO-TBdfo-sDA5D-J8b7k-MrGDi-6i8LK | 15/20/4 | 71.8 | 0.98 | 2026-06-26 23:33:53 · 41m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.