Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BCeOM-uF5oN-xYq36-cQ73R-TvDBM | 6/13/3 | 61.1 | 0.67 | 2026-07-02 16:15:18 · 29m 54s | |
| CSGO-QuvmL-URdyq-CMVyU-arzsK-wHZkF | 14/17/3 | 68.0 | 0.75 | 2026-06-30 19:00:40 · 42m 44s | |
| CSGO-FxkRa-SUaQa-CiGWA-m6VaK-O9tvE | 16/22/6 | 72.2 | 0.85 | 2026-06-26 20:57:37 · 58m 43s | |
| CSGO-qQmbF-Jermv-n4Z96-zJUez-W2DmQ | 17/15/3 | 78.3 | 1.13 | 2026-06-25 15:29:53 · 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.