Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ubHFX-ZZCKU-ueNYX-cD8GT-6a4mA | 9/17/1 | 59.7 | 0.41 | 2026-07-03 21:37:38 · 33m 54s | |
| CSGO-dHUmB-7W987-Aiu46-NZ5Q8-TAqVQ | 17/18/8 | 90.2 | 1.15 | 2026-07-03 20:52:39 · 36m 43s | |
| CSGO-5m9XU-FvTHU-DBzCL-Pn56e-L5WwP | 9/7/5 | 99.6 | 1.39 | 2026-07-03 20:20:41 · 18m 25s | |
| CSGO-KLhBq-dUdHW-ospJZ-xjEv3-zz8aC | 13/15/7 | 78.9 | 0.96 | 2026-06-30 21:30:38 · 33m 9s | |
| CSGO-RdztU-WzYaK-ZFWfW-P2MjS-qvuvE | 16/14/4 | 74.3 | 1.18 | 2026-06-30 20:55:08 · 30m 23s | |
| CSGO-WNy6v-eadMT-VdO5U-XvByz-ozioE | 12/17/11 | 76.7 | 1.05 | 2026-06-28 20:39:08 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.