Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4YGs-A2ZSs-SqJjP-r6sFc-JFSiA | 5/10/4 | 38.0 | 0.65 | 2026-07-02 20:07:42 Β· 25m 29s | |
| CSGO-DJWj7-cnyVu-PCnhR-BTVQD-cxnkP | 25/12/6 | 125.1 | 1.95 | 2026-07-01 20:44:14 Β· 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.