Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wHL4r-W2bZb-jU4ne-RZpuP-S7YpG | 15/16/6 | 80.4 | 1.12 | 2026-07-06 18:41:32 · 30m 35s | |
| CSGO-k52j4-MPXCb-LTWrZ-vvQie-tF7yD | 21/10/3 | 104.6 | 1.59 | 2026-07-02 17:35:45 · 34m 49s | |
| CSGO-RPDfN-UGMtp-zqb3d-G6nsP-3HZkF | 16/14/6 | 92.9 | 1.29 | 2026-07-02 16:00:51 · 31m 35s | |
| CSGO-kUAYz-j4PxO-kzxMp-JjY9V-EaoYF | 27/17/3 | 100.2 | 1.60 | 2026-06-30 19:12:34 · 45m 42s | |
| CSGO-ZzhO2-n6SUj-vbY6K-tqKeG-K9zkG | 22/22/7 | 83.7 | 1.21 | 2026-06-29 16:46:38 · 50m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.