Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RWpL6-HZNdW-tMcF5-QRpzS-3vKjC | 18/9/6 | 103.9 | 1.67 | 2026-07-02 17:24:16 · 29m 20s | |
| CSGO-3SCTY-3NLXC-oxzM2-QODtO-THTCP | 13/13/9 | 91.2 | 1.19 | 2026-06-30 00:08:33 · 39m 2s | |
| CSGO-fLhqU-W65ov-WMXvT-oSjBQ-Qbj9Q | 18/12/6 | 76.3 | 1.31 | 2026-06-29 20:11:45 · 39m 45s | |
| CSGO-LmZaN-eLGvM-cqAew-2iZiq-yXvzF | 7/17/5 | 54.5 | 0.49 | 2026-06-28 23:09:59 · 34m 41s | |
| CSGO-seLuZ-h5ycT-CfXww-UPAQU-yGafE | 22/19/7 | 99.8 | 1.46 | 2026-06-25 18:54:18 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.