Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBOMa-QpaBA-mwzQC-hy5wF-2T88F | 8/18/6 | 61.0 | 0.52 | 2026-07-02 19:47:23 · 35m 59s | |
| CSGO-XFhm6-pTnuf-LjmY7-TVkNf-mYb7L | 10/16/0 | 56.1 | 0.55 | 2026-06-29 19:40:59 · 26m 7s | |
| CSGO-6LrL2-8MqeQ-OE9wX-huzVN-CnF8D | 15/18/5 | 58.6 | 1.02 | 2026-06-24 19:02:34 · 39m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.