Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aejHT-KXYOr-zHk2H-jOW4z-qBjzO | 30/16/4 | 120.2 | 1.74 | 2026-06-28 19:13:03 · 43m 58s | |
| CSGO-ezwY4-Mq7it-hodxK-nPerh-xOYQM | 16/16/3 | 90.0 | 1.11 | 2026-06-28 15:30:29 · 30m 29s | |
| CSGO-fzpfp-E6NCR-ik5fr-LOSQo-LsXfE | 18/17/4 | 76.1 | 1.24 | 2026-06-19 00:10:14 · 34m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.