Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wd33v-BeDKV-4GPHJ-TopQf-hOGSQ | 20/7/4 | 112.6 | 1.80 | 2026-06-28 22:10:06 · 26m 53s | |
| CSGO-DYrwb-MCCcG-RQrzK-7FUwL-q8Y9G | 16/13/5 | 112.5 | 1.39 | 2026-06-25 19:17:48 · 29m 43s | |
| CSGO-rOoPb-AAE9M-DHX8U-OBWFt-zC8rN | 18/10/2 | 96.4 | 1.50 | 2026-06-24 18:42:05 · 31m 56s | |
| CSGO-O2uwn-2CwnC-fnXqH-QFjtN-qc6uC | 31/19/4 | 101.7 | 1.63 | 2026-06-18 20:32:23 · 42m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.