Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wpq8y-STrJj-4UcKM-FjoMQ-WwrBE | 23/8/2 | 159.1 | 2.20 | 2026-07-05 19:58:48 · 29m 18s | |
| CSGO-qjpES-UehfU-pFpaO-ANbpn-DiRFE | 25/17/4 | 108.6 | 1.58 | 2026-07-05 13:08:16 · 31m 25s | |
| CSGO-fKvhH-J5p4m-mPMmC-VUiXc-DuQVP | 19/13/5 | 95.0 | 1.36 | 2026-07-05 12:29:43 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.