Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aNG5F-aU4Kr-rOxL8-wZY44-DqVoN | 15/17/2 | 59.5 | 0.87 | 2026-06-29 19:44:37 · 37m 33s | |
| CSGO-P7QKo-niDX5-8jy6F-bHuZw-9ML9P | 25/22/6 | 84.2 | 1.19 | 2026-06-28 19:45:09 · 52m 55s | |
| CSGO-Ca6Qs-RjY3J-Wv5BU-7d52Q-7wPcF | 13/13/2 | 55.4 | 1.01 | 2026-06-28 16:45:03 · 39m 8s | |
| CSGO-TourC-AoCkk-9aUuc-6dWuL-LJiPK | 13/5/1 | 65.1 | 1.53 | 2026-06-27 22:57:45 · 20m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.