Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDNXK-H4aDo-is4Fw-wtCZx-8zxHL | 20/12/5 | 100.0 | 1.66 | 2026-07-02 22:31:22 · 25m 53s | |
| CSGO-4avAn-xZAF9-GDmDk-uiJDZ-Uu8GJ | 5/14/4 | 50.4 | 0.34 | 2026-07-02 19:15:24 · 20m 34s | |
| CSGO-b7F23-KBYTS-fw6XX-LfRyk-WEDVF | 10/13/2 | 84.3 | 0.83 | 2026-06-29 15:46:19 · 20m 34s | |
| CSGO-N3XYs-vRcJ6-DrVw2-tduTB-8TryM | 11/24/7 | 63.7 | 0.64 | 2026-06-26 16:45:43 · 46m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.