76561199001361591
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-40.4%Peak single-match outcome anomaly 33.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
12.1% of kills through walls across 4 analyzed matches (penalty scales above 4%)
10.6% of kills through smoke (penalty scales above 8%)
4.5% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Low mean preaim 5.84° with a tight 4.89° spread across 40 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 3 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-79rz2-YLjpX-4ZexH-jqfOr-43JPJ | 10/8/2 | 78.7 | 1.16 | 2026-06-30 19:45:31 · 20m 38s | |
| CSGO-Zaaxa-8wsNs-8H7bq-4D5yd-wErmJ | 24/14/1 | 116.4 | 1.69 | 2026-06-27 21:15:00 · 29m 19s | |
| CSGO-kF6qT-xX6LQ-CtVqO-hQOPD-QdvLA | 29/16/8 | 127.4 | 1.92 | 2026-06-26 16:11:30 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.